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EVALUATION

Project

Over the past 8 weeks we have worked on the project DSU. Together with our enthusiastic co-designer we created a design that would fulfil the biggest needs of our co-designer. In phase 1 we started off with analyzing the disability of our co-designer. We got to know the daily struggles, routines, and the disability of our co-designer in great detail.

However, after phase 1 we lost contact with our co-designer due to technical issues. This made it hard for us to make decisions during our design process and eventually led to slowing down our design process. We closed off this phase by making 3 concepts based on the information we already had. And once we got into contact with our co-designer again, we proposed the 3 concepts to him which brought us to our concept decision.

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Overall, our teamwork went smoothly. To maintain good communication throughout the project, we met weekly with our team on Discord and we had a weekly meeting with our co-designer (except for the weeks we lost contact). And throughout the whole project we used Whatsapp to keep each other updated. Moreover, the division of tasks went effortless, everyone completed the tasks on time, and everyone’s strength was used.

All in all, we can look back at an enjoyable and educational project.

Product

On the whole we are happy with the end result of our final product Remind’M. Although we would have preferred the NFC tags to give some visual and/or sound feedback, we had to make a trade-off with the battery life of the NFC tags. Our co-designer would have liked some kind of feedback from NFC tags as an extra, however it was most definitely not a must in order for the co-designer to use the product. Therefore we did not choose to implement it into the product, which in turn ensures that the battery life is as long as the NFC tags last. And in addition, the NFC tags do not need to be charged and can therefore be placed anywhere in the house. 

Next to the ‘regular’ NFC tags, we decided to incorporate one NFC tag as a phonestand. The phonestand has an extra function as it can charge the phone when it is plugged in. During the time that the user is working on a task on his desk(e.g.), the phone can be charged.

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As we evaluated the final product with our co-designer, it was assumed that the product would most definitely help to overcome the daily struggles. However, in order to know that for sure, the product should be tested thoroughly. We made a user study test plan, which can be found below.

User study testplan

For the evaluation of our design, we will be making use of usability testing. By making use of this method, we can identify the usability issues that our end users could be faced with. Usually, usability tests need several participants, but since we only have access to one possible end-user and their caretaker we will only perform the usability testing on them. 

We do not have a fully functioning prototype of the physical products of our design, therefore The testing will be split up into two sections. The understanding of and interaction with the design and the testing of the user-interface of the accompanying app. The use of our products will mainly be controlled and directed by the App that comes with the physical products, therefore testing of the app is an important part of the usability testing. By testing the user interface of our product, we could see whether the end-user and his or her caretaker is able to interact with the product naturally as well as if the design is comprehensible.

 

Research question

To what extent is our design user-friendly for our end-user and their caretakers?

 

Subquestions 

To what extent is the interface of the app clear for the caretaker?

To what extent is the notification of the app clear for the end-users?

To what extent is the functionality of the design clear for the end-users?

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The plan

To start off, we would give our participants a short introduction. In the introduction, we shortly explain the product to them and explain that we will ask them to complete several tasks/questions. We will make it very clear that they are not forced to complete these tasks and that they can leave at any moment. After this short introduction, we will be asking our participants to fill out an informed consent form. After this, we will first take the caretaker to a separate room. In this room, the caretaker will be handed a phone with the application installed on it. We then start with the tasks and questions from the list below.  While our participant is performing the tasks, we will be observing and taking notes. Once the caretaker has completed all tasks we ask him/her if she has any general feedback, thank him/her for their participation, and let them out of the room. We then invite the end-user and go through the same steps with him/her.

 

Analysis

By making use of observations, we could see whether the participant struggles with a task and which task(s).  Yet, the main disadvantage of observations is that it leaves room for interpretation for the observers and notetakers. Therefore we will also monitor how fast each task is completed and whether the participant needs help. If the participant needed help the task is an automatic fail. Each question has a time range in which the participant should be able to complete the task if the participant completes the task outside of the time range it is a mark. For each question that is a failure, the interface or design of that part should be fully reworked. For each question that receives a mark, the interface or design should be further clarified.   

 

Testing the interface  (tested with the caretaker)

1. Setting a new reminder

  • Enter “wassen” as the name of the reminder                                  max 30sec

  • Set the location as your current location                                          max 30sec

  • Set the date of 13th of April                                                               max 45sec

  • Set the starting time at 10 AM                                                           max 30sec

  • Set the end time at 2 PM                                                                    max 30sec

  • Set the reminder to repeat weekly                                                    max 30sec

  • Label the reminder to the NFC tag “thuis”                                      max 40sec

  • Put the following steps of the task into the reminder.

               a. ”Open Wasmachine”                                                              max 90sec

               b. “Stop kleding in wasmachine”                                              max 90sec

               c. “Zet de wasmachine aan”                                                      max 90sec

  • Save the new reminder                                                                       max 20sec

2. Change the notification sound of the reminder “wassen”                 max 60sec

3. Change the snooze timer of the reminder “wassen”                          max 40sec

4. Go to the tasks of Sunday the seventh of December

  • How many tasks were completed on that day?

  • Was there a task not completed? and if so Which task? 

 

Testing the notification (tested with the end-user)

  1. Identify the notification of the app

    1. What is the task that you are supposed to do?                        max 60sec

    2. Where is the task?                                                                       max 60sec

    3. How long will the task take?                                                       max 60sec

  2. Scan the tag 

    1. Walk to the correct place                                                            max 90sec

    2. scan the tag correctly                                                                  max 40sec

  3. Snooze the incoming notification                                                     max 50sec

 

Testing the design (tested with the end-user)

  1. (Show a picture of several designs) which two belong together?

  2. What does the text mean?

  3. What are you supposed to do with this product?

  4. Where are you supposed to scan the phone?

BIBLIOGRAPHY

Kathy Baxter, Catherine Courage and Kelly Caine (2015). Understanding your Users: A Practical Guide to User Research Methods. Morgan Kaufmann.

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